Juliana Russo
Creative Technologist & 3D Production Consultant

Juliana
Russo

New Orleans  ·  Working Remotely
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About
I'm a New Orleans-based creative technologist with a practice that spans physical fabrication, animation, and tool development. My toolkit — ZBrush, Nomad Sculpt, Blender, Maya, Substance Painter, photogrammetry, Max/MSP, and custom Python scripts — moves fluidly across contexts depending on what a project demands.

Before 3D I spent a decade directing and producing surreal immersive theater — roughly 30 productions, grant-funded work including support from Burning Man, photography published in Coeval Magazine, and work shown internationally including a group exhibition in Berlin and festivals across the US. That practice included generative audiovisual systems built in Max/MSP for live performance — work that directly informs the browser-based synthesis and motion tools I'm building now.

I came to 3D during the pandemic because my ideas outpaced what local infrastructure could support. It became the way I could finally build the worlds I was already imagining — and it opened into fabrication, animation, custom tooling, and a published work in Burnaway's Mood Ring column.

I'm available for creative AI evaluation, tool development consulting, and pipeline advisory work.
Available For
Creative AI Evaluation  ·  Tool Development
Pipeline Consulting  ·  3D Production Advisory
Recognition
Coeval Magazine  ·  Burnaway Mood Ring
Group Exhibition, Berlin  ·  Burning Man Grant
New Orleans Fringe  ·  NFT Oasis
Based In
New Orleans, Louisiana  ·  Remote-first
Art Practice
What I Do
01
Creative Tool Development
Custom Blender Python scripts for procedural generation and workflow automation. Browser-based interactive synthesis and motion graphic applications built with Web Audio API, Tone.js, and React. Currently in active development.
02
AI Evaluation & Consulting
Domain-specific evaluation of AI-generated 3D models, textures, creative workflows, and tooling — assessed against professional production standards. I can tell you whether something is actually good, not just whether it runs.
03
Animation & Visual Production
Rendered stills and animation produced across ZBrush, Nomad Sculpt, Maya, Substance Painter, and photogrammetry. Published work in Burnaway's Mood Ring column under my art practice Satori Nightshade.
04
3D Design & Fabrication
End-to-end sculptural design from concept through physical production. ZBrush, Nomad Sculpt, Blender, photogrammetry, slicer software, resin and FDM 3D printing. Custom fitted pieces through photogrammetry scanning.
05
Direction & World Building
A decade of directing and producing surreal immersive theater — roughly 30 productions including grant-funded work, festival appearances, and international exhibitions. Generative audiovisual systems built in Max/MSP for live performance.
06
Pipeline Advisory
Practical insight into where creative tools succeed and fail in real production — from someone who moves through the full pipeline daily, from digital sculpt to physical object.
Selected Work
Satori Nightshade fashion editorial
Wearable Art & Fabrication
Satori Nightshade
Sculptural wearable art brand designed and fabricated entirely in-house. Every piece moves through a full professional pipeline — concept, digital sculpt, texture and material development, print preparation, physical production, and post-processing. Custom fitted pieces developed through photogrammetry body scanning.
Visit Store
Sculptural jewelry detail
3D Design & Production
Sculptural Jewelry Collection
Rings, cuffs, and knuckle pieces sculpted in ZBrush and Nomad Sculpt, printed in resin and finished by hand. Organic biomorphic forms — drips, bone, shell — that function as wearable extensions of the body.
View on Instagram
On The Way Home: Sleepless Nights — shotgun house
On The Way Home: Sleepless Nights — carnival building
Animation & Published Work
On The Way Home:
Sleepless Nights
A drifting series of vignettes exploring revelry, decay, resilience, and grief in New Orleans. New Orleans architecture as protagonist — buildings that hold memory, atmosphere, and time. Published in Burnaway's Mood Ring column, February 2025.
Read on Burnaway
3D render still
3D render figures
3D Renders & Visual Production
Rendered Stills & Digital Imagery
Figurative and environmental compositions blending photogrammetry-scanned surfaces with sculpted forms — existing in spaces between the organic and the digital. Produced in Maya and Substance Painter.
View on Instagram
Large scene 3D render
Environmental Scene & World Building
Organic World-Building
Dark atmospheric 3D render
Atmospheric 3D Render
Character & Environment Composition
Dark atmospheric scene work combining character design, environmental storytelling, and cinematic lighting. Sculpted forms, custom lighting rigs, and post-processing to achieve depth and mood.
View on Instagram
Tools
ZBrush Nomad Sculpt Blender Maya Substance Painter Photogrammetry Max/MSP Generative Design Resin 3D Printing FDM 3D Printing Adobe Creative Suite Python React Tone.js Web Audio API
Contact
Get In Touch

Let's work
together

Available for consulting, evaluation,
and tool development work.

studiojrusso@gmail.com